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 Mdm Chung Voon RouHOD Mathematics
 Mdm Gejavalli d/o Ramasamy
School Staff Developer 
Mr Jee Jia Woei HOD Special Projects 
Ms Shirlyn Hong HOD Student Well-being
 Mr Joshua TanYear Head 
 Ms Loh Kai Ling Subject Head Mathematics 
 Mr Wilfred LimAssistant Year Head 
Ms Lek Mei Xuan Mathematics Senior Teacher 
Ms Aliza Bte Main Teacher 
Mdm Chan May Foon
Mr Isaac Tan
Mr Lee Shu Hsi Teacher 
 Mrs Nah Jia Yun Teacher
  Mr Raguvaran S/O RajanderanTeacher
Mdm Salmiyati Salim 
Mr Samuel TanTeacher
Ms Shamsiah M Din Teacher
Mr Soong Yu-Juan  Teacher 
 Mr Tan Kian SoonTeacher
Mdm Pappu Lalitha Allied Educator  
Ms Thilashinee D/O Arnuasalam Allied Educator 

Department Introduction

The (MA)3 Mathematics Framework focuses on developing three key student competencies, namely Memory, Mastery and Modelling. Students’ needs in each tier are addressed through various programmes and practices to optimise their learning. We have planned activities with customised learning approaches that are student-centred to spark the Joy of Learning. There is more emphasis on thinking and metacognition, although mastery learning remains an integral part of the program. The development of 21st-century skills is purposefully integrated into programmes.

Apart from competencies, students must also have the right attitude to continually adapt and grow in a world that is rapidly evolving and highly connected. Hence we emphasise three desired student attitudes in problem-solving in Yuhua, namely Active, Articulate and Accurate in the learning of Mathematics in Yuhua.





Students can work effectively independently and collaboratively to identify problems and seek out possible solutions.

Students can present their solutions logically, stating reasons when necessary in written and verbal form

Students can derive correct and relevant solutions, checking their answer against problem requirements and using alternative methods to verify answers where possible.

Signature Programme(s)


The department plan is to engender the Joy of Learning in Mathematics through Game-Based-Learning and Experiential Learning.

Research shows that students are more engaged during Game-Based-Learning.

  • When students do something they enjoy, they are more likely to persevere in the face of challenges and spontaneously search for more creative solutions and opportunities. 
  • When students become so involved in play, they achieve a state of flow that it would be difficult to distract them from the activity. 
  • When they play together, they form good social relationship and support networks with their classmates. 
  • The mere effort that students put into reaching specific goals would bring about immense satisfaction and contribute to their self-concept.

The school has recently transformed one of the spaces into an Escape Room, which has multiple rooms fitted with numerous puzzles and locks. During the learning activity, students work in small groups to solve a series of math-related problems which will then lead to more clues or number codes required to open the combination locks before they can escape from each room and finally be set free.

Escape Room Experience
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Jungle Stumble (Algebra Board Game)
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Learning Journey to Singapore Science Centre
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Scheme of Work